/**
 * Shared between C++ and GLSL
 */
#define INDIRECT_LIGHTS_WIDTH 10 
#define INDIRECT_LIGHTS_HEIGHT 10
#define NUM_INDIRECT_LIGHTS (INDIRECT_LIGHTS_WIDTH * INDIRECT_LIGHTS_HEIGHT)
#define LIGHTS_PER_PASS 50

#define DIS_INDEX 3
#define DIS_REDUCTION 8 

#define LO_RES_INDEX 1
#define LO_RES_REDUCTION 2

#define NEGATIVE_LIGHT 1

